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Old 12-30-06, 05:11 PM   #16
Schatten
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Quote:
Originally Posted by C-4
That's a really good point, but isn't it possible to just simulate submarines as neutral ships cruising the seas UNTIL they encounter the player's sub? I personally don't really care that sub X is attacking convoy/Task Force Y 1000 nm away, but it'd be really good if occasionally some friendly/enemy submarine is attacking me/my target convoy/task force.

That's just what I think. in this case, we'd be seeing some sort of computer power requirement similar to what we're seeing now in a combat situation, perhaps using a bit more power. I don't think CPU should be a problem if we do this kind of simplification.

C-4
That wouldn't be a half bad compromise there, if the computational load is the reasoning.

They'd have to change the neutrality flag on/off switch from a date one to a positional one but we already sort of have that with the map contact reports bubble but that would probably work decently if they could tie the flag switching to a certain radius around your own boat.

Interesting idea.
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