No ffense to anyone... but I flatly disagree that the AI visual detection is uber... or "over the top."
Six months of research and testing went into this one area alone in GWX.
Also, if you are getting very close in broad daylight without being seen in the surface... I start to suspect that players may have changed their files... which is fine. To each his own.
More than just the optics are dealt with concerning the visual detection in GWX... speed/wake and surface area (aspect ratio) exposed are important factors as well.
Again, page 14 in the manual will explain much.
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