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Old 12-17-06, 03:54 PM   #11
kage
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Quote:
Originally Posted by Eagle1_Division
EDIT: Ive read that making new platforms playable is largely opposed. Why is that? I find new platforms extremely exciting. It would draw many people into the game knowing that it can be greatly expanded. I don't see any reason to oppose it. What's the point of making a brick wall that has to be passed in order to expand the game?
You're misunderstanding. SCS has reserved the rights to create new playable platforms. We wish for more, but they have to be provided by SCS.

The opposition is against people going against the license and creating their own user-made playables.

Quote:
Last of all I second Sid, we should have 24-bitmaps instead of 256 color. If its for the FPS it should be a on-off feature.
24 bit or preferrably 32-bit graphics is an old wishlist item, but the current is 16-bit, or 65536-color, not 256-color. It's not a framerate thing as much as (I'm guessing here though) an inherent limitation in the graphics engine they are using, that it supposedly inherited from fleet command. (The Fleet command 3d engine was a choice made by EA because they had support people on it already, not because it was necessarily the best suited.)


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I think the very approach of using a database for the various platforms is an obsolete way of thought though.
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