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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |||
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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Sorry, but that's the way it is. Admittedly, you don't feel it so bad - what effort was made was concentrated in the "important" areas like sound SL so it doesn't immediately feel absurd. However... The difference between professional and amateur produced "girl games" is that in the professional game, the boys should at least look human, while in amateur produced games they may be drawn as stick figures (seeing few really care about them anyway) and of course the girls aren't expected to reach the same quality as pro (though the good ones overlap with at least the lower-middling of professional IMO). The DW database is analogous to the amateur game... but this is a professional production, no? Which is a shame, because the entire series of games have some of the best sonar models available at their time. But a good model doesn't produce good results without good assumptions, and all the assumptions are from the database. Still, the DB is not my major gripe. At least it is repairable by our own hands. Like anyone else I want more platforms, but we all knew what we were gonna get there... End of gripe list here... Quote:
Also, it was nice that the active sonar WORKED in 688. You can get nice clear blips out to at least 20000! Now, I have to squint at the screen with any platform. And w/ the Akula unless I go change the Sensititivity to about -15 I might as well never use it, which I doubt is right. |
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