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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
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Splinter Cell Double Agent and UBI's policy
I'm asking for your oppinion with this.........
Splinter Cell Double Agent is out, I found out by chance in my local store, took the opportunity and bought it 2 Days ago. Now with my system, I never had to worry about system specs, hell, with 2 GB of RAM even Flight Simulator X runs on my Computer with decent performance....after a few tweaks ;-) But what I encountered now really puts me in the mood to smash things apart. ![]() SC Double Agent ONLY supports Pixel Shader 3.0 or better, since I have a Radeon X800 GTO, this is the end for me. Only 9 GC's are listed as "supported" on the cover, and....accidently 6 of them are Nvidia Cards ![]() Additionally: there are NO technical reasons for this, the differences between 2.0 and 3.0 are minimal, if any..... After searching for a patch in the Web, the only thing I found were forum topic's where you are being told by Ubisoft-Employees that there will NEVER be a patch, that system specs ARE high and they don't give a sh*t on those who don't fulfill these specs. They also state clearly that there ARE donations to their company made by hardware industry influencing which hardware a game does support. I'll post the links here if I find them again. To me, it seems the days where Gaming Industry listens to players and customers are definitely over ![]() I now really think about launching an online protest campaign of some kind ![]() |
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