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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#37 | |
Eternal Patrol
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Of course it's impossible to have the oddballs: one Japanese ship had her back broken, but was still afloat and taken under tow. Several hours later the broken keel finally gave out and the stern sank. The bow was towed to an island and beached, and the forward cargo was transferred to another ship. We had these same sort of arguments over the one-minute gun reload times with RUB. The fix is unsatisfactory, but I think it's far better than the stock version. Here's one way to tell; how many sinkings versus hits are we getting, on average? Most players list tonnage scores and kill numbers that real U-boat captains could only dream about.
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“Never do anything you can't take back.” —Rocky Russo |
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