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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#17 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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Since this seems to be the thread for the frustrated one, I´d like to add my two cents: Needed 8 torps to sink a 4000tons merchant. MAYBE the merchant would have sunk after 5 or 6, but you don´t always have the time to wait 48 hours just to confirm the sinking. Absolutely unrealistic anyway, as such a medium sized merchant would be blown out of the water after one (or 2) hits in reality. As much as i like the idea of realistic sinking times in GW, I´m convinced they overdo by far!
Another strange GW-incidence happened when I aft-torped a destroyer that was chasing me. I hit him in the bow (a lucky shot!), guess what happened? The destroyer slowed down and then was stopped (ENGINE FAILURE WHEN HIT IN THE BOW???) like a lame duck, waiting for me to finish her off. In real life, destroyers that were hit in the bow-area went down like a submarine, because of their high speed they sort of "swallowed" all the incoming water and usually sank within minutes! Please don´t get me wrong here: I love and appreciate the modders´ work and don´t want to miss it, but there are some things that really need to be tweaked. Remember Erich Topp´s comment on SH? "In real life it was much easier to sink ships" :rotfl:
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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