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#11 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Twinkle twinkle little start how I wonder how you are...
I am more than willing to look at an 'optional' install of a darker night sky for TW. You others do not panic, I said optional :rotfl: The night time abilities of my crew really does annoy me, they are just unrealistically good. Problem is, as I see it, if you reduce the night time vision by changing the Visual range factor= to 0.5 (currently 1.4) to get a range somewhere in the vicinity 5000 metres (this is going off memory, may be more or less but it is idicative) then you also get the same for day time visual detection which is just as unrealistic in the reverse. Some will say what about the Visual light factor= for night time but my initial testing showed it did not function. value and range that crew detected ship at night. Visual light factor=0.8 8700 <-- default value Visual light factor=0.1 8700 Visual light factor=3.0 8700 Visual light factor=100 8400 Visual light factor=800 8400 Visual light factor=3000 8400 |
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