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Old 10-02-06, 05:07 PM   #9
VON_CAPO
Samurai Navy
 
Join Date: May 2005
Posts: 588
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Quote:
Originally Posted by Sailor Steve
Oh, one more thing: you don't need to increase the weapon's power to get the results you want; you just have to replace all the ship files from the 'Sea' and 'Roster' folders with the original stock ones. Then your targets will sink by hit points again.
Excellent. Thank you very much Sailor Steve.
I will try this solution.

By the way, do not get me wrong.

I consider GW mod a superb work.
The passion that Kpt. Lehmann and GW team had put is wonderful.

As I said, and it has been written in the main tittle of this thread, my complain is about the weapons and their effects: frustrating stuff indeed.

I understand that many GW followers use this mod in a unconditional way.
Because they were happy with the old RUB mod (Real U Boat), it is natural to them accept this one without grumble.
This kind of gamers consider that a new level of difficulty is "more realistic". I disagree.
Now, IMHO, it is so realistic, that it is not realistic at all.

In my particular case I scrapped RUB without any doubt, because I had many alternatives.

Today, it is different. GW had integrated so many improvements, and corrected so many bugs, that it is not disposable at all.

I just want a easy way to use this mod as it was "Unreal RUB".

Last edited by VON_CAPO; 10-02-06 at 05:42 PM.
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