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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
Uploads: 0
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![]() Quote:
I will try this solution. ![]() ![]() ![]() ![]() ![]() By the way, do not get me wrong. I consider GW mod a superb work. The passion that Kpt. Lehmann and GW team had put is wonderful. As I said, and it has been written in the main tittle of this thread, my complain is about the weapons and their effects: frustrating stuff indeed. ![]() ![]() ![]() I understand that many GW followers use this mod in a unconditional way. Because they were happy with the old RUB mod (Real U Boat), it is natural to them accept this one without grumble. This kind of gamers consider that a new level of difficulty is "more realistic". I disagree. Now, IMHO, it is so realistic, that it is not realistic at all. In my particular case I scrapped RUB without any doubt, because I had many alternatives. Today, it is different. GW had integrated so many improvements, and corrected so many bugs, that it is not disposable at all. I just want a easy way to use this mod as it was "Unreal RUB". ![]() ![]() ![]() Last edited by VON_CAPO; 10-02-06 at 05:42 PM. |
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