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Old 10-02-06, 04:34 PM   #8
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by VON_CAPO
About the "patience":
It is very understandable to wait for the sinking.
But it is not, when you have a handicapped torpedo.

A real G7 torpedo has 280 kilograms of hexogen, which is absolutely able to tear apart a battleship peel (very, very thick indeed).
Actually, a battleship's skin isn't normally any thicker that any other ship's, that is 1/2 to 1 inch. The armor belt is a lot thicker, but torpedoes are meant to go underneath it, and you are right, the armor wouldn't be much protection against a large underwater blast anyway. On the other hand, battleships in WWII were protected by a special system designed to defeat torpedoes, and on the whole it worked pretty well. Yamato took something like 17 torpedoes and 20 bombs to put down.

Quote:
With GW mod you need to use as many torpedoes against a merchant as a battleship.
This is outrageous.
Not really, but sometimes it seems that way. I've had big merchants go down fairly quickly with that damage system, but I've had a lot more take more than I thought was reasonable.

Quote:
Take a look a some historical facts about the most successful patrols:
From: ---> http://uboat.net/ops/top_patrols.htm

Taking in count that a type VII u-boat carry 14 torpedoes and a type IX carry 23; do the math.
Is it possible with GW mod achieve those numbers (showed in the link above mentioned)?
My personal answer is: - I don't think so!
Here I have to ask: are you quoting facts because you are interested in realism, or because in this case they agree with you? By that I mean, will you also argue for a possibility of equalling the least successful patrols? Would you be happy if you had an entire career without sinking one ship? It happened.

On the whole, I agree, but it has also been said that GWX will be trying something completely different. I don't know if it will be better, but we'll just have to wait and see.

Oh, one more thing: you don't need to increase the weapon's power to get the results you want; you just have to replace all the ship files from the 'Sea' and 'Roster' folders with the original stock ones. Then your targets will sink by hit points again.
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