Quote:
Originally Posted by elanaiba
Quote:
Originally Posted by iambecomelife
Unfortunately based on the screenshots SHIV seems to focus for the most part on "exciting" vessels like battleships and heavy cruisers. This isn't appropriate b/c even in the Pacific the main goal was to starve the home islands into submission, not to hunt down individual fleet units. In fact, by the end of the war many of Japan's largest warships were essentially worthless b/c of poor crew training, accumulated battle damage, and (especially in the case of carriers) inadequate aircraft. OTOH, the larger merchant vessels from Japan's major shipping lines (Daido, NYK Line, Yama****a Line) were worth their weight in gold THROUGHOUT the war.
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I think you're judging a little too much based on just a couple of screenshots. Would you like the game to ship without warships, without battles taking place in the Pacific?
Do you know what ratio of merchants to warships is modelled?
The main goal, at the start of the war, was not to starve the Japanese - even though that would have been the wise thing to do. In fact, many times the subs were sent to hunt elusive ULTRA intercepts concerning major warship units, detailed to special ops or laid in wait/recon for enemy fleet movements.
And please, tell me of one captain that would have given away the chance to sink a warship, to save torpedoes for merchants? I know of none.
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Of course I want warships. It would be unrealistic to have a game without them. It is also unrealistic to focus on them to the point where the sinking of enemy merchant shipping is secondary. That's the sort of attitude consistent with Japanese sub doctrine, not that of the Americans (especially from perhaps 1943 onwards, as Japanese merchant losses began to climb). Even in the Pacific most victims of submarines would have been civilian vessels. The largest navies of WWII only had perhaps a dozen or so battleships and several dozen heavy cruisers. A typical merchant marine, OTOH, was comprised of hundreds or thousands of merchantmen. Since we are much more likely to encounter cargo ships (assuming the game is to be historically accurate) I would like to see lots of effort directed towards modeling them. At the very least I want it to be easy to add large numbers of generic, community-produced ships.