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Old 09-18-06, 10:52 AM   #1
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Default Multi/Sub-Object Map

Moin,
sorry to bother you again with this question.
I´ve cloned a vessel that uses multi/sub-object maps. So far so good. But as soon as I export my model to *.obj all the information seems to be lost. All faces using id1 are shown correctly as requested. But all id2 faces use the wrong map (same as id1). The texture coordinates don´t seem to be corrupted. I´ve cross cecked the *.mtl that was created by Pack3D and the one created by 3dsmax. There are some differences in layout. So I´ve redone the *.mtl to match the Pack3D format. But no success.

Regards,
DivingDuck
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