![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I am seeing more and more games being released these days that have beautiful graphics, but poor gameplay. Why are so many people on this board so concerned about having even prettier graphics in SH4 when SH3 gameplay was released half finished? There are so many things STILL missing or broken in SH3, I don't even know where to begin. But some big ones are:
-realistic u-boat repair times was left out (1 or 2 minute repair times, EVERY time?) -poor enemy ship ai -instant death screens (arcadish) -instant death screen when compartment completely floods (omg, why?) -broken collision damage model -missing Hudson aircraft, which was common (a modder fixed this) -sometimes cannot sit at the bottom of seabed to repair without taking damage at high time compression. -u-boat crew rarely wounded, usually killed instead. -cannot sit on seabed bottom without being pinged and detected (this is wrong, developers!) -horrible and tedious crew management. -no ability to surrender in campaign game (I can't believe they left this out) -STILL no SH3 SDK released (this is a big one) ![]() -and many other things not listed here. Us modders have done everything we can to fix this broken game (SH3), but we have had to find half-a$$ed work arounds because UBI has decided to not release the SDK (so we can fix the broken game correctly). Why not, UBI? And a lot of the broken or missing features are hard-coded, so they cannot be fixed without the SDK. Releasing the SDK to allow us to mod- tweak the game would actually increase the popularity and customer loyalty to SH3. Do you not understand this? Anyone remember Red Baron 3-d or Aces of the Deep? I do. Yes, they had average graphics and also had things wrong with gameplay, but at least Dynamix tried to give the games character and atmosphere. Like if you were killed in action, afterwards it would show a newspaper article showing that your boat was missing. Or in Red Baron 3-d, if you crashed behind enemy lines, there was a chance that you could make it back to your side. Or if you were captured, there was a chance that you could escapre before the war ended, and start flying again. Why all the focus these days on pretty graphics with poor, unfinished, or unrealistic (arcadish) gameplay? I just don't get it. Pretty graphics mean nothing without realistic, fun, working gameplay. Last edited by nvdrifter; 09-07-06 at 03:48 AM. |
![]() |
|
|