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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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I just got back from a multiplayer multistation dive. I was doing sonar, had assigned trackers to the mirror and real contacts on the TA for a sub, and had my helmsman turn to resolve ambiguity on the contact. Helm turned us too far resulting with the real contact going into the TA's baffles. For some reason, I was able to get WAA range on the contact while it was in our baffles. Obviously, we were in the seawolf.
Is this an already known bug? I have not had time to try reproducing this. |
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