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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Mate
![]() Join Date: Apr 2015
Posts: 54
Downloads: 216
Uploads: 0
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Have been able to take a peek of at least one potential feature/submod for 2.1 and it's exciting stuff. Really appreciate the work going on.
I've finished a career (or rather, the Japanese finished the career for me) and am well into a second one, and I've noted a couple of potential bugs/errors. One is almost certainly on the game engine side of things, and I note another has already been recognized by BH in this thread, but I'll describe them below in case it helps at all. 1. New Construction campaigns seem to still consistently issue orders for a patrol in Convoy College instead of work ups, rendering a Balao/Gato start as unfeasible unless a player is confident enough to go into the related UPC files and manually edit their mission to the seatrial ones in text (I haven't attempted to do so, but am confident that would be a manual work around). That's a shame, because there's a lot of good content there, especially for newer players to the sim. 2. Loading saves mid patrol after a successful sinking has a very high chance of you spawning in to a string of 'torpedo in the water!' messages*. You also tend to not get credited for ships sunk before loading in, despite them being in your log. I suspect this is a wider problem with the game, as there's quite a few threads on this using the search function. What seems to be lacking is any definite fix or workaround beyond 'if you sink something, resolve to end the patrol that same session.' For those who can't spare the time to do that, you can manually edit the tonnage sunk and rating via the UPC file, but it still interferes with your character getting medals etc. if you're inclined to care about such things. Again, it's a shame there appears to have been no concerted effort to find out why this happens and stop it, as SH4 has one of the most stable save-games of the series (plenty of people can and have saved in contact, underwater, etc. - stuff simply unthinkable in earlier games), and this renders this otherwise stable system a bit of a gamble. *These are definitely being counted as additional torpedoes fired/missed, as well, as using the third-party SH4report program it will show you firing more than your maximum load of torpedoes, for example. EDIT 3. Minor and occasional GUI errors for objectives. For example, you may be told to patrol AREA 5B and have the objective marker there, but a patrol radius will be drawn on the map in say, AREA 4. Last edited by Rinaldi; 05-20-25 at 09:58 AM. |
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