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Old 04-18-25, 05:06 PM   #1
ElCid97
Machinist's Mate
 
Join Date: Nov 2019
Location: Miami, FL
Posts: 122
Downloads: 120
Uploads: 5


Default Is-Was: Submarine Attack Course Finder; Mark I; Mod 3; 1915

Greetings!

Since I can't seem to get the slideruler to work, I thought I'd use the things I learned to get the Is-Was into the sim. I know it would be somewhat strange since we already have all the info we need with pop-ups all over the TDC/PK system on the left, but I thought it would be nice to have something for the S-Boats since they never had any fitted with TDC's.

The unit is basically the default TDC. All I'm doing is changing the interface so that you have a more "believable" thing to look at using some actual "equipment" furnished by Hitman in the form of a PDF if I'm not mistaken. I downloaded it so LONG AGO! All credit for the instrument goes to him (or the original author) who also gave us a wonderful manual we can download here as well.

The screenshots have a few things/quirks that will be relevant to the mod. Basically, there are a few things that are still sticking out such as the text on the notepad, for instance. I was trying to do someting "a la Dark Waters" with the handwritten text using the "chalk" for the "writing" there, but it doesn't seem to want to work very well. At least it's "writing" of some sorts.

The Is-Was doesn't really function like the real thing. To begin with, you still have to put the info into the thing using the right-hand interface of the sim. I'll work on that one later.

One thing about the mod is that it will be geared to work without the PK. For now, there is no "switch" to turn the thing on, so you will have to enter/send all the data EVERY TIME you change one of the parameters. This includes moving the periscope, changing the range, changing the AOB, and changing the speed. In the case of the range, remember you will have to CLICK TWICE to send the info since "one" is for the range and the "second" is for the bearing off the periscope.

Eventually I may add the functionality (maybe) of the PK to "simulate" a tracking party doing the calculations for you with the data you put in, but we'll see. It would not be to difficult to implement based on what I've seen so far messing with this. I would just have to make sure it's a "written" thing on the notepad instead of a light or button. You would basically click on the words "Tracking Party" or whatever, then you would have something next to it saying "On Duty" for on and "Off Duty" for off, or something along those lines.

Enough "talk" for now. Here are some pics:

Jimmimadrid gets FULL CREDIT for the dials since I'm using his mod for the S-Boats. This should work fine with the default TMO/FotRSU dials as well.







Relaxing for Easter, so updates probably next weekend.

Saludos!

ElCid97
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