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Old 04-14-25, 08:21 PM   #1
Fidd
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Join Date: Apr 2005
Location: Blighty!
Posts: 542
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Default a more serious bug

Wolfpack time progression - and a bug

I've long noticed that if one synchronises an electronic watch or timer with the clock inside the uboat, the two will gradually diverge. For years I've not understood why or how this arises. And not thought about it much since I moved to the engine room. Using Septimaniens Engineer Tool, where at game start you synchronise the app to "WP" time, I've encountered this problem again. Talking it over with Septimanien, he made a VERY interesting observation, that the discrepancy - which is sometimes a few seconds over a game - but can be several minutes - was caused by the use of the stop-watch within the game. I tested this by using the in game stop-watch a lot - and sure enough the WP time on both the u-boat clock, and on his app, diverged from the system time.

So, you might start a game at 00:10:30 hrs, and synchronise the two, it could end up with a 5 or 10 minute discrepancy between the rate at which the uboats clock advanced it's time, and that of a RL wrist-watch or clock.

This is something that REALLY needs fixing, as time is so critical to teamwork between different u-boat crews. I've got into the habit of resynching WP time to game time every time we dive, in order that the battery reports output are correct. That's an easy thing to do, but when TOI's are being done, if such corrections are not made, and supporting time-pieces are in use - such as timer of wrist-watch, then it can cause terrific issues.

If the reason for use of the stop-watch causing divergencies can be nailed down and corrected that would be very good. I'll try and film this in the coming days. If anyone sees other causes, or can confirm it is the in game stop-watch(es) that are causing this effect, please reply here.
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