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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
XO
![]() Join Date: Jul 2006
Posts: 401
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In the cfg's you can script a certain "effect" to take place once a certain part of a ship takes an ammount of damage given in %.The crew-men if I am right are blown off when you destroy a cannon/machinegun or the command tower of the ship.
Edit:Here's an example Teddy Bar gave me to make me understand ![]() You can find these script settings in the zones.cfg in the data folder of your game. There you can see the ship , sub and plane dmg zones and some "effects" like these: Effect1=#Fire_small, 40 Effect2=#Small_splinter_explosion, 100 This for example means that when the ship part reaches 40% damage it will start to burn.When it reaches 100% damage,you will see an explosion. If instead of Effect2=#Small_splinter_explosion, 100 you write Effect2=Small_crewmans_splinter_explosion01, 100 then you would get the crew-men flying off the ship when it is destroyed. Don't however change anything else unless you know what you are doing,because you might disable the NYGM dmg model.
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Came back after a long time ...ahoy mates! Last edited by enaceo; 08-15-06 at 09:24 AM. |
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