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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#20 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() Quote:
The manual... In fairness, it's what? a 200+ page manual that is currently only readable via the in-game interface? I'd happily read it cover-to-cover if I had the PDF. As it stands now, its only value is using it when on specific duties in the game and you get the "question mark" icon to click to read specific items. By the way, the manual pages for the TDC make no mention of the switch you need to know exists that actually turns on the AoB tracking motor for the C-series TDC. Worse, the default view of the TDC completely hides the knob so you don't know it's there, and the manual makes no mention of it. W,A,S,D while plotting is good to know, thanks! Edit: LOL, this is not a snap-to line, you're just telling me that WASD will scroll the screen as I draw. Really? M-toggle, we are generally trained by most applications that a second press of an item and it toggles, so that one was intuitively known. UI size, I believe I saw that one in the key bindings at some point. So I knew I could change it if I wanted to. Shift key is another one that is common. We are trained by other games/apps that holding shift while moving is a way to speed things up. So another intuitive one. The right-click in orbital view is a bit annoying, and probably contributes to the "Clunky-ness". Changing course by this manner is probably done accidentally a lot while people are just trying to rotate the camera. They inadvertently change their course. However, with time, you are forced to get used to it. So OK. Keep in mind, this is all in direct response to a Dev asking "Do you have any specific examples of what needs to be worked on in the UI so it does not seem clunky." If the general response to a new player is RTFM, then the UI is not intuitive. You get the "Clunky UI" label, and you'll probably lose a fair amount of active players just because they don't know how to efficiently manage their ship. Again, I'm at 300+ hours, I have read a lot, watched a lot, played a lot of naval sims. The UI is not intuitive. There have been times (particulary when it comes to that undocumented AoB motor) where I almost shelved the game. Last edited by XLjedi; 07-22-24 at 06:48 AM. |
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