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Old 06-13-24, 08:04 AM   #12
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
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Reinstalled it two days ago, after I had banished it 5-years ago for being the Sims on a boat.

Generally, seems to be much improved over the last 5-years. Seems very odd though that they are giving us access to the TDC only now? ...in unstable? It was the main reason I dismissed it originally. Figured it should've been a top priority when I left it last time. However, my return to the game seems well-timed if I can figure out how to EFFICIENTLY use the TDC.

As I try to transition back, similar issues seem to be present. The UI to transition between stations is overly clunky. I am hopeful that after I sink about 30-40 hours into it, I might get my sea legs.

Currently, I struggle with what feels like a forced method for determining target solutions. The interaction between entering the TDC info, engaging/disengaging the TDC solution to the scope, and even simple things like plotting a navigation route that might include 2 legs all seems beyond my reach.

However, I am hopeful that I will become acclimated over time and not just continue to feel annoyed by the UI. I have heard the game is mod-friendly, so I am already contemplating (once I figure out how I am supposed to function effectively) perhaps adding the buttons I need for TDC, Attack Map, Scope View, etc. ...without feeling stuck in possession of a crew member. I particularly hate the idea of assigning an attack solution to an officer and waiting on a countdown timer. I have tried the hardmode and still see things like the ship position appear on the map, seems difficult to get the settings the way I want them, my crew is overly helpful with perfect info. I don't like right-clicking on a map ship icon to bring up my torpedo launch menu.

Hopefully, all these things I will be able to tune more to my liking.
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Last edited by XLjedi; 06-13-24 at 08:13 AM.
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