SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-03-06, 12:01 AM   #5
Darksun
Sailor man
 
Join Date: May 2005
Posts: 49
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by P_Funk
Yes expect it to sink rather than go BOOM! Which is too bad. I always enjoyed the ridiculous explosions. Now that I'm going all manual TDC too it is even less likely I can hit the ammo dump or engine room. Alack for realism.
Not to mention that magnetic torpedoes don't work anymore. You can set 5 of them off under a flower at .5 meters and it doesn't even slow it down. I miss being able to use magnetic for shots from behind.

Other than that, I love the new damage mod. It's lots more challenging and engaging to get a ship to sink now.

-D
__________________
"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook.
Darksun is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.