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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
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Playing RFB+RSRDC, Sargo class boat, November 1943.
after a successful torpedo attack, we were counterattacked by IJN DE's and sustained hull, equipment and bodily damage. many of the crew sustained injuries but none was less than 94% of health. every one of the crew was healed within a day except for two enlisted. they started out with 94 or 95% health and did not fully heal until we returned to base. that damage/repair model does not seem consistent. so, i did some research. here are the starting damage models for crew for stock and some of the larger mega-mods. Stock v1.5 and GFO (game fixes only) and TMO 2.5 (Ducimus) and FOTRSU (Ultimate) ;DamageDescription1=DamageType,MinDamage, MaxDamage, ChanceFactor, Message, DamageDestination, EfficiencyReduction, medic_skill,recovery_time_in_hoursRFB (Real Fleet Boat) and Dark Waters (Op Monson) DamageDescription1= NULL, 0,0.1, 1,Minor Wound,NULL,0,0.1,1080in the first line of the Stock et.al. damage, there is a comment line. since this taken from unmodded Stock 1.5, one must assume that the comment is an Ubi comment. However, when one tests the comment vs real game results, the recovery_time_in_hours is probably not correct. one also has to keep in mind that these are starting values from CrewMembers.UPC. they are adjusted at the time that crew is added to a boat. the adjustment is hard-coded within SH4. for example, a crewmember from a Stock boat in career mode has these damage values: DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,189.76notice the changes: 48 to 189.76 4 to 11.0316 96 to 6.26275 240 to 2245.54 240 to 1171.54 clearly, there is an Ubi algorithm converting the time. still, 189 hours is almost 8 days which is a terribly long period of time for repair for a low-level injury. however, 189 mins is a bit over 3 hours which is probably closer to the actual repair time. i must state here that the game does not allow insight into which of the 5 or 10 damage descriptions is in play at the time of an injury, so one must make some inferences on the level of injury based on the percentage of health at the time of the injury. thoughts?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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