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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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2. the-lets say "enhanced" dds in NYGM have been much discussed. i think a few members in here have coded work arounds back to stock dds for the mod. NYGM is still a great mod--im just not using it at this moment until i get better at evasion and general game play. note: NYGM did away with the "cloak of invisibility" silent running feature from the stock version.
3. I also have used four torps on a small merchant or tramp--on the otherhand, ive sunk an ore carrier or passenger liner with just one. could be just randomness (i.e. critical hit) and run of bad luck. I believe there has also been past discussion on the uber tugs and elcos with both NYGM and GW due to the damage models used. |
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