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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#26 |
Captain
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60. Lip movement when talking: Using the amplitude of in game voice comms signal for a given speaker causes their lips to move in proportion to volume of speech. (those of you old enough will recall the kids program with puppets called "Thunderbirds" which used this same principle to cause the puppets to appear to be talking" synchronised with pre-recorded speech. The same thing could be done with our in game avatars in real-time.
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