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#16 | |
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![]() Join Date: Jun 2015
Posts: 30
Downloads: 12
Uploads: 0
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![]() Quote:
After tests, I've found that the mod's Mk24 can hit the XXI but it's significantly harder than with conventional u-boats. As you can imagine, the elektroboot is either being too quiet or when it is loud it's going so fast that the torps struggle to catch it. Still, they seem a little faster than 12kts so they can catch you out if you're not careful. I haven't tested much with depth but I'd guess diving below 25m would be a good way to avoid them. When the Mk24s did hit it tended to be in the sweet area of 'Ahead Standard' where the XXI is making noise but not going at a full 17kts. It's also more likely if the torps are dropped from your port or starboard so that you're not sailing directly away from them along with giving a large target. The torps are often dropped some distance (roughly 1500m) away, so depending on the baring they can sometimes linger enough for you to get complacent and go into cruise mode again, when actually you've got a couple of eels on your tail. The mod readme says that you'll hear "Torpedos in the water!" but this isn't the case and it seems to have been written for an earlier version of the mod when it was just abstract programming rather than having a graphical torpedo. What actually happens in this latest verison is that you'll see the torpedo drop (or at least sometimes you do, as it can be a little buggy since the 'bomb' torpdo vanishes and then turns into the actual torpedo once it's in the water) and if you're surfaced you'll hear/read "We're being attacked!" and if you're submerged you'll hear a distinct 'plunk' sound and then "Depth charges in the water!" The air torpedo mod isn't activated by default if you're using Onealex Mod; you have to go into the 'HsieOptionsSelector' to use it. Also I'd recommend adding the Mk24 to other allied aircraft as otherwise you'll probably never see it. Below is the code that you add to other aircraft. Also it's nice to see another elektroboot player ![]() Replace from ‘basic loadout’ to ‘equipment 5’ to aircraft in their .eqp file: Code:
;Basic Loadout values FIdo&radar after march 1943 [Equipment 1] NodeName=T01 LinkName=AiR_torp_rack StartDate=19380101 EndDate=19430228 [Equipment 2] NodeName=T01 LinkName=AiR_torp_rack__FIDO StartDate=19430301 EndDate=19451231 [Equipment 3] NodeName=B01 LinkName=BombDummyy StartDate=19380101 EndDate=19430228 [Equipment 4] NodeName=B01 LinkName=BombDummy_FIDO StartDate=19430301 EndDate=19451231 [Equipment 5] NodeName=B02 LinkName=NULL StartDate=19380101 EndDate=19451231 Last edited by SDFilm; 07-30-23 at 04:12 PM. |
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