SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-30-23, 09:09 AM   #14
SDFilm
Watch
 
Join Date: Jun 2015
Posts: 30
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
Yes indeed. He also did this:

[snip]

Indeed they can work like that, which was a pleasent surprise after hearing for so long that it's impossible. I've recently edited the Hsie/Stiebler version of the air-dropped torpedos to be fired from several different aircraft since the original Hsie mod only had them dropped by one special version of the Avenger. Now the mid-late war years have more of a 'Cold Waters' feel to it. This might at first sound like overkill but it's balanced by two things; in my custom campaigns it's easier to get late-war tech including the XXI sub, plus the torpdoes are far from being an assured hit. They may or may not be dropped in a good direction and then may or may not aquire your engine noise depending on how loud your sub is. They do at least keep you on your toes; needing to dive fast to avoid the plane's conventional weapons, and then go slow or deep to avoid the torpedo from aquiring your engine noise.

Last edited by SDFilm; 07-30-23 at 09:46 AM.
SDFilm is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.