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Old 07-30-06, 01:08 PM   #3
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Quote:
Originally Posted by JU_88
hey guys,
Im still trying to get my aircraft mod up and running, I have a major problem and some questions.

First off and worst of all... Pack3d hates my computer! When I run it (double click on the JAR file) its window pops up - but its blank (no menu or buttons)
Then after a few seconds after running it, my entire PC locks up and I have to reset.
I have java J2SE runtime enviroment installed, do I need any other Java software to run Pack3d???

Without this I cannot export and clone any dat files from SH3 - so I take it Im completely screwed?


Second off is skinning my models - im using 3Ds max and photoshop what is the best way (and SH3 compatible way) to create an aircraft skin for an original 3D model you want to add to the game?

1) Should I simply clone and edit an existing Bitmap from SH3?
2) Should I use max's UVW unwrapper
3) Create it from scratch using the same blue prints I used to make the 3d model?

Also what about Alpha channels, I take it SH3 uses them?

Thanks for any help, Its really apprieciated
About Pack3D.
Java(TM) 2 Platform Standard Edition Runtime Environment Version 5.0 is
necessary. I have jre1.5.0_06 (Windows XP SP2).
DL: http://java.sun.com/j2se/1.5.0/
What version Pack3D do you use?
Pack3D download from: http://24flotilla.gamab.net/pack3d/Pack3D.jar or
http://rapidshare.de/files/13718625/...rsion.rar.html
For the ships.dat it is possible to use the version 11/27/2005.
For other dat-files it is better to use the version 10/22/2005 or earlier.
In file Pack3D.jar from 11/27/2005 2 folders "Version_1" and "41105" with earlier versions of files are packed. You can UnRar them by WinRar ("Open With WinRar").
Second.
I do not understand your problems too.:hmm:
1) Yes
2) Yes
3) Yes
Create model in 3DMax
Create a skin in the Photoshop (it is possible with an alpha-channel)
Create UVW map.
Convert ready model to obj-file (WaveFront format with some differences).
Import to a base dat-file yours bitmap (*.tga) and geometry (3D mesh).

:hmm:

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