SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-02-23, 06:59 PM   #11
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,303
Downloads: 443
Uploads: 0
Default

Quote:
Originally Posted by derstosstrupp View Post
Hi FUBAR, thanks for clarifying, I understand now and no offense taken! Agreed, Fifi has done great work and at the end of the day, it’s what he prefers that will make it into the modpack. I will keep that in mind and refrain from further suggestions. Any questions though and I am always happy to answer.
I am sure he will be willing to entertain any suggestion(s) you may make to improve NYGM. Fifi's goal is to keep the original game play that NYGM has, but put in all of the eye candy and fix some of the issues with the Uboats and merchants and escorts. So far Fifi's upgrade has far surpassed expectations.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is online   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.