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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2023
Posts: 3
Downloads: 0
Uploads: 0
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All right, so I am starting up another real time Uboat campaign, if you have any suggestions for ways to make this more realistic, I am all ears.
I am aiming for a six month campaign. Rules are simple. Time warp is only allowed for hours where I log that I am not at my computer. For our purposes, sleep does count as away from the computer. Time warps must be exact and it is preferable to undershoot than overshoot. Using outside resources is forbidden. Ship identification must be done with in-game assets and resources, though if an outside resource is acquired in port and is reasonable to the time period, it can be allowed. It is forbidden to look up Allied shipping schedules. Oh, and if the ship sinks, it is over. No reloading unless the save gets corrupted or a bug occurs. Here is the list of modifications I am planning to use. I am not sure if they all work together, so it is going to be an experience to test them as is. https://imgur.com/a/xZAnetK Edit: I should likely mention that this is my third attempt at this. I previously did similar campaigns in Silent Hunter 3 and 5. |
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