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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No way should take that many torps
Maybe its the GWUA addon I use GW1.1 and this is a clip from my current wolfpack campaign KTB of a convoy attack 0732hr Loosed stern tube 5 at T3 tanker lead ship 4th column Impact fuse 4m depth range 609mtr Impact close to stern - ship slowing XO using obs scope forward shouting out solution for bow target and immediately fired off tube 4 at C2 lead ship 5th column Impact amidships ship slowing to stop 0736hr Tube 6 811mtr impact fuse 4 mtr at slowing T3 - impact close to stern, ship moving 1 kt 0742hr Tube 5 now ready and solution set for 2nd T3 in column AOB not great so went for a keel shot mag fuse Torpedo exploded prem damn 0743hr 1st T3 finally went down GRT 10201 0744hr Bow tube 1 at C2 now moving again 4m impact fuse 930mtr range Impact amidships - target listing heavily but still moving at 4 kts 0746 hr Tube 6 ready again - great crew in that compartment Target the second T3 again Range 851 mtr impact fuse 4 mtr depth Impact amidships and T3 sank GRT 9942 0748hr Tube 3 solution for Coastal merc dead ahead range 1073 mtr 4m impact fuse Impact amidships and target destroyed GRT 2318 tonnes 7 torps to destroy 3 and damage a C2 - which I didnt manage to sink in the end as it still sailed off at 4 kts ![]() |
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