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Old 07-18-06, 05:43 PM   #13
Darksun
Sailor man
 
Join Date: May 2005
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Quote:
Originally Posted by NeonSamurai
Well i havent tried merging this mod with my modded version of GW (too much of a pain for something i dont absolutly need), and i dont run NYGM. But i have done similar before, and this is basicly the steps to take if you dont know how to mod that aspect of the game.

What i would do to track down the conflict is first make a separate mod with all the changes for this mod from a clean version of 1.4b. Then separate out those files that were changed or added.

Then i would take a look at the non graphic files and compare them to see what is different between the 2 mods. Then i would take a look at the graphics with a graphics viewer, track down all graphic files which do duplicate things, write down all their file names, and search them out in the apropriate data files.

Once i have that then i would start the merge process, replacing any duplicates with one i want, and adding in the extra stuff. I should then have a fully merged mod.
Microsoft has a tool that will show you line-by-line the differences between the files in two directories called windiff.

MUCH faster than sorting by hand. Or you can use diff or some other diff program.

I really wish the Mega Mods would use a diff/patch instead of replacing every file...

-D
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"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook.

Last edited by Darksun; 07-18-06 at 05:46 PM.
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