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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 | |
Admiral
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1. Coooorrrrreeeect. Very useful, for frame of reference, & added bene's, of being able to copy the guts of it... to drop into a new minted apt named folder (named whatever other mod you decide to go with... ![]() Be prepared, is the watch word. Better to have it & not need it, than to Need & want it... & NOT have it. 2. Yes, again... correct. The package for KSD II: Ace, will have everything you need & iirc, should have JSGME in the set. I do believe. If not, if you have SH3 set ups, & have them modded via JSGME... is but a simple task, to just copy JSGME application, & paste it into the SH4 folder/s (depending on, should you chose to go with more than 1 modded version of SH4 v1.5) 3. MultiSH4, found here: https://www.subsim.com/radioroom/dow...do=file&id=433 4. 4GB patch, is 1 method of assigning the SH4.exe, 4GB's of RAM access, but... Myself... I find it loads easier, to just simply use LAA, instead. It is a... simple, 3 step process... 1. Tell LAA where the .exe is located. 2. Check mark the box, to set that .exe with access to 4GB's RAM useage... 3. Click Accept... &.... Done.! To make it simple to find, LAA can be found... here: https://www.techpowerup.com/forums/a...0_4-zip.34392/ ![]() M. M.
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