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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#22 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
concentrate on only some of the unit classes and also, only some geographic areas. Sh3Gen is designed to check for all known unit classes, and that includes U-Boats (class 200), and all modelled geographic zones (see my too map at the beginning of the thread) - thats why some features/surprises will only show up with different campaigns. Right now, the U-Boat number will merely be a random number, which is somewhat connected to the year (higher numbers later in the war), and of course the number will never show up twice. It's not what I want ultimately, but it works. I had recently been in contact with malcymalc who considered supporting me by creating a basic U-Boat database, but I looks he doesn't have enough time, which I asbilutely undersrand. Maybe I should request JScones to allow me to use his U-Boat files for SH3Cmdr, which are pretty good. Now if only something would happen to make me play SHIII again, and I would be making plans for new features already. So far, I am waiting for a mod that includes german U-Boats, a working damage mod and the additional merchants. Quote:
GE
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