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Old 07-14-06, 11:44 PM   #10
CWorth
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Join Date: Apr 2005
Location: Gettysburg PA
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[quote=Magua]
Quote:
Originally Posted by Magua
Quote:
Originally Posted by runyan99
Then please, find me an example of a U-boat using this information to sink a lone merchant. It should be easy.

I don't think you'll find many.

The single ship contact information in SHIII is a game invention by the designers to increase the action for the player, and to avoid long fruitless patrols.

You're twisting historical reality to conform to SHIII.

U-boats were not able to use radio intercepts to reliably locate and sink merchant vessels. Far and away most of the single ship contacts were chance encounters detected by the eyeball of the watchmen.

P.S. What pages are you referring to in Clay Blair? I'll re-read it.

I think this person's post really states it the best. Especially the "twisting historical reality" statement.

And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
What you cant seem to understand is this is a GAME..Not a history lesson.We have said it already numerous times..you dont like it change it or dont play it.Now you have the instructions on how to do it.So do it already and stop whining about it.

As has been also stated numerous times..the contacts were put in to give people a way to play without having to rely on constant non evenful patrols.Many like this others do not.Its all personal preferences..and you have no right to say that your way is the only way it should be.The difference here is the ones who like no contacts have either modded it themselves or found something else that does what they want..where you want to do nothing but bitch about it..but not actually do anything about it.
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