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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
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For my part I think it allows to have a more stable image to have an optimal "framrate" in terms of second images... to prevent the tearing of images.. is incidentally to avoid the shifts of the acceleration of time
I avoid going beyond 1024x but i think there is something with the drivers that it is not working properly starting with the lighting...is all that is texture filtering...the volumetric smoke is also a problem.. having WHQL DCH certified drivers would be a plus... but Ubisoft doesn't seem to be concerned about that so we know the rest... ![]() |
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