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Old 07-10-06, 01:59 AM   #11
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by Payoff
Thanks for the help with CSP. I guess I asked two questions in one sentence. Can you explain how to include various officer skins into SH3 Commander so they appear randomly? In one of your posts a few months ago you mentioned putting different skins in a random folder and they could even change mid patrol, after saving of course. Is this even possible? Thanks again.
Yes it is possible. You add them to the Random file structure. That is...

C:\Games\SH3 Commander\Random\0\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>
C:\Games\SH3 Commander\Random\1\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>
C:\Games\SH3 Commander\Random\2\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>

repeat as many times as desired (you can add more random folders). Each Random folder should include all skins (ie 01 through 04 tga files), but it doesn't really matter. In fact, not doing so will provide even more variation.

If you want you can also change the skins based on date within each Random folder, ie adding
C:\Games\SH3 Commander\Random\0\Date\19410101\data\Crew\Body\Bo dy01\OFF_TGA\<01_OFF_Body01_D.tga etc files>

means that IF SH3Cmdr selects 0 as the random folder, one set of skins will be used UP TO 31/12/1940 and another set of skins FROM 1/1/1941. In essence, this doubles your randomisation chances. If you want, you could have daily changes of uniforms, but I'd suggest that as a tad bit excessive!

Play around with it and you'll see that you can do many things to vary your game from patrol to patrol.
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