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10-06-21, 10:25 AM | #11 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,299
Downloads: 442
Uploads: 0
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Chicken Man,
This is a copy of the post by Fifi regarding GUC and the order for the mods ; Setup of GUC for GWX First disable mod with Jsgme. With S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000 Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX Not all of them, but many (90%) It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back. Have to localize the faulty file inside ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags! Don’t really know why those U-Boat compilation have to do with boats flags. Thought it was only to get SH5 sub. EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2. Because flags were inverted. Now back with GWX3 stock flags! Btw. I see that in this mod has differents reknown points than GWX. I prefer GWX realism (much harder). I need check basic.cfg so. And only then install TKSS18 German U-Boats Compilation You may need to be Reworked guns & Radars. x - GUC part1 x - GUC part2 (Or replace part1 & part2 with GUC No Eagle) x- Fix AllSub GWX x- GUC Waterstream Fix x- New U-Boat Gun Fix x- GUC Fumo Fix SNS GWX x- Flags GUC GWX - any skins for GUC That should be enough to enjoy GUC in GWX
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