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Old 10-06-21, 10:25 AM   #11
FUBAR295
Krusty Krab
 
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Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Chicken Man,

This is a copy of the post by Fifi regarding GUC and the order for the mods ;

Setup of GUC for GWX

First disable mod with Jsgme. With S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000


Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX
Not all of them, but many (90%)

It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts

Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back.

Have to localize the faulty file inside

ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags! Don’t really know why those U-Boat compilation have to do with boats flags.
Thought it was only to get SH5 sub.

EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2.
Because flags were inverted. Now back with GWX3 stock flags!

Btw. I see that in this mod has differents reknown points than GWX. I prefer GWX realism (much harder). I need check basic.cfg so.

And only then install TKSS18 German U-Boats Compilation
You may need to be Reworked guns & Radars.


x - GUC part1
x - GUC part2
(Or replace part1 & part2 with GUC No Eagle)
x- Fix AllSub GWX
x- GUC Waterstream Fix
x- New U-Boat Gun Fix
x- GUC Fumo Fix SNS GWX
x- Flags GUC GWX
- any skins for GUC

That should be enough to enjoy GUC in GWX
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