SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-05-06, 11:13 AM   #2
enaceo
XO
 
Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
Default

Well,the RuB mods and it's derived mods (like NYGM for example,which i am using now ) ,as someone else said in another thread,are mostly based on gameplay changes and historical accuracy.The GW mod(according to that person,i have not used it yet) works more on the esthetic part,but from what i have read ,both offer a wide array of different interesting features.You should try both types of mods and think which one suits your game-style best and what you actually want from the mod/game.
enaceo is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.