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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
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Well,the RuB mods and it's derived mods (like NYGM for example,which i am using now ) ,as someone else said in another thread,are mostly based on gameplay changes and historical accuracy.The GW mod(according to that person,i have not used it yet) works more on the esthetic part,but from what i have read ,both offer a wide array of different interesting features.You should try both types of mods and think which one suits your game-style best and what you actually want from the mod/game.
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