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#1 |
Girt by Sea
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G'day everyone,
I was wondering if the 'mission maker' and trigger experts could help me. The start of my mission I'm working on has you in a Perry, having to form up on the starboard side of a Fleet Oiler, and stay within 230 feet (I've put 0.05NM in the trigger - to allow for the beams of both ships) for one hour. I've tried to set it up so that triggers will fire at: 0 minutes - notice you're within 230 ft 5 minutes 10 minutes 20 minutes 30 minutes 45 minutes 60 minutes - RAS complete, clear to break away But the triggers seem to fire at bizarre times, the 'time delays' between triggers aren't kept and some triggers will fire together. The 60 minute trigger is set for a 1:00:00 duration on page 2 of the trigger, but it consistently fires at 1:00 pm! ![]() I've spent days on this - tried 'Completed Trigger', 'Time since Trigger Fired', 'Duration', and various combinations of the 'second page' of the trigger (time parameters) but can't seem to get it to work. Also if you have ideas on how to set up a 'failure' trigger - i.e., if ownship drifts outside 0.05NM during the evolution (but not after), I would appreciate it too. 'First Failed Criteria' didn't seem to work. Download deleted It's part of a 'bigger' mission - but the UNREP is hardest thing to plan out and get to work! Really appreciate it if you could help, guys ![]() Stew ![]()
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"This officer has used my ship as his den of iniquity and my wardroom to carry him from bar to bar." Last edited by Stewy1; 07-01-21 at 04:23 AM. |
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