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#1 |
Admiral
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Hi everyone!
I'm trying to mod a ship with 3 rudders, as in this scheme: ![]() I've fixed the 3D models, placed them into .dat file, and linked the "rudders" option into sim file. After a first test, under water i can see: ![]() Central and left rudders are working. Right one, no. I've verifyed the sim file. It was ok. Rudders' array order was [1]Central, [2]Left, [3]Right, [4]empty I've modified ther order, for try. Next test: ![]() (Sorry for the strange shape ![]() This time, array order was [1]Right, [2]Left, [3]Central, [4]empty Well, it appear that only first 2 rudders in numeric order are working ingame. To delete the empty array doesn't change anithing. So the question is, can i have more than 2 rudders working, or should i "animate" only the central one and leave the others static, or i should delete them at all? (Historically talking, they were accurate)... Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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