SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-26-21, 12:27 PM   #1
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,360
Downloads: 78
Uploads: 61


gear Question about rudders (for modders, and not)

Hi everyone!

I'm trying to mod a ship with 3 rudders, as in this scheme:



I've fixed the 3D models, placed them into .dat file, and linked the "rudders" option into sim file.

After a first test, under water i can see:



Central and left rudders are working. Right one, no.
I've verifyed the sim file. It was ok.
Rudders' array order was [1]Central, [2]Left, [3]Right, [4]empty
I've modified ther order, for try. Next test:


(Sorry for the strange shape )

This time, array order was [1]Right, [2]Left, [3]Central, [4]empty
Well, it appear that only first 2 rudders in numeric order are working ingame.
To delete the empty array doesn't change anithing.

So the question is, can i have more than 2 rudders working, or should i "animate" only the central one and leave the others static, or i should delete them at all? (Historically talking, they were accurate)...


Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.