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Old 03-26-21, 01:59 AM   #11
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by chevyhd1986 View Post
First timer trying out Ccom12. Had a few questions I was hoping to get some help with... I was wondering what to run in Commander for options? I like to get my game as realistic as I can for a game and I was mostly wondering about the fatigue model to use and if any of the game options are required? I know in nygm you had to adjust deck gun reload time etc in the options. Im assuming malfunctions is also good to have turned off?
Second question is in regards to the hsie options, I have all ticked except the diesel damage and bad weather fix seeing as I wanna run this enhancement pack. Im assuming Diesel damage is over exaggerated and best left off? also the oxy in boat and comp oxy sliders what is the best setting for a close to real value?
Sorry for all the questions just trying to check this mod out and want it set up the best i can for a nice experience.
Hi Chevy,
I too, like max realism for SH3.
In commander, I’m using GWX/8h fatigue model. You can use any Cmdr option you want, except the seasonal waves that may increase way too much my 15ms waves (ships could sink by themselves)
Gun loading times are quite accurate without adjusting times in Cmdr.
About Hsie, i have all options checked, except of course bad weather fix (because of envsim.act 10) and crash dive blues fix (not necessary for Ccom).
Diesel damage is ok, i just have to remember to slow down after half an hour full run, then i can full run again for an other 30mn (avoiding this way a break down so far)
I have set my oxygène sliders as per Stiebler recommandations (2 & 2.5)
And last, playing 100% realism difficulty (except external camera for screen shots)

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