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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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I've been Observing the Turn Rates of the Subs in Game and watching film Footage of The Gato-Balao Class turn, and maneuver. The In Game subs turn much much slower then the WWII subs did. They turn like a car with bow to stern making a perfect radius "groove" with no stern sideways slip. Diesel Electric Subs of that Era-1915-1950's were basically Surface ships with rudder and stern planes AFT of the screws. Modern Nuke boats Put the screw aft of the control surfaces. Screw aft is definitely not as Maneuverable since it depends on the water flow across the surfaces to have an effect.
WWII boats, S Class included, has the significant advantage of two screws and the screws put the flow directly against/across the control surfaces. They could maneuver so well they rarely ever needed tugs. They could in a calm port turn full 360 one shaft ahead and one astern. Ive spoken in the past to Officers and vets of diesel Boats in the 80's when I entered service. So, Im not a Modder, but is there someone who could guide me to which files to adjust for shorting/ improving the turn rate a little? Thanks in Advance. ))
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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