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Old 03-02-21, 09:16 PM   #7
Armistead
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Join Date: Dec 2008
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Bubble, I doubt it's the one I made, tho I gave it to a few people to test by email. I did have it about where I wanted and life issues hit, sick father that finally passed, ended up moving and just never played again. It was a year later when I settled and just got me a laptop. I have that old PC in the basement and I need to pull the drive and see if I can still get my mods off. I actually bought a decent DT to play again, even loaded the game and did a round, but about it. I mostly played with the Env files for night to darken colors, then adjusted moonlight factors to fine tune vision range with the goal of getting a realistic look. I didn't want to mess with TMO's visual sensors that would impact the 24 hr cycle. It worked pretty good cuz you could actually get in close and turned around about 1200 yards on a moonless night with competent settings, about 1700 yards if vet.. if you could get around escorts. It always bothered me at night in TMO I could see ships long before my crew would see them, but I got it to where crew would see them at night about 3500 yards as I recall and call them out before I could see them about 500 yards difference. I thought this was fine since they were on watch higher on the shears. I also cut all the searchlights off for merchants and large warships. It was just always easy for me to locate and get a stad reading using the searchlight as an aiming point. I also adjusted the searchlights on escorts angled down a tad more. With RSRD I recall crew ratings became more vet mid war, so it was always interesting, cuz competent to vet was about a 500 yard visual increase.
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