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Old 06-24-06, 12:24 AM   #7
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
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Quote:
Originally Posted by The Renegade
Well it did work, although the mod tried to make me switch my base from Wilhelmshaven to Kiel, and as a result, when I started the patrol, I was off the coast of Africa. No idea why, but then I just ended the patrol, started a new one, and I was in Kiel. And man, once I was in Kiel, I was just blown away by all the improvements. And there are so many.....to the guys who did this, I can't thank you enough.
Great to hear.

Quote:
Originally Posted by The Renegade
Couple questions though, and I don't know if I should ask these in this thread or somewhere else, but whatever. First of all, what are the "atmosphere" mods, and what are the differences between the 8km light/dark and the 16km light/dark?
I'll leave this one for someone else.

Quote:
Originally Posted by The Renegade
Also, when the mod was installing, I didn't select "generic ship names" for something to be installed, cause I thought it would make all ships "unknown" and I'm not really ready for that yet. But all the ships are still colored black on the map and are unknown. Is that just a part of the mod I have to disable, or do I have to install the generic ship names?
Selecting the "Generic ship names" option will change all ship names simply to "Contact". This is different to GW's default behaviour of changing all contact lines on the nav map to grey.

Quote:
Originally Posted by The Renegade
About disabling and enabling things too. I got the mod from the Swedish mirror, cause the one on Subsim doesn't work right now, and all the files are in "BIN" format. I've read that you can enable and disable individual aspects of the GW mod somehow, but I can't open the "bin" files and I can't find them in the SH3 program folder. So, exactly how do you modify the mod?
Provided you haven't added any further mods to your GW SH3 installation, just rerun the TGW11a.exe file, selecting whatever options you want.

If you have installed further mods, they must be disabled/removed first.

Please note though that once installed, the enhanced seafloor textures can only be removed manually.
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