SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-21-06, 09:26 AM   #3
Galanti
Captain
 
Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
Default

My experience with CTD's are that, aside from the crew management icon bug, they always occur when attacking a particular convoy. This also is tied to inexplicable slowdowns as well. I have reloaded and gone after the same convoy multiple times, and eventually suffered a CTD. However, if I ignore that convoy and find another to torment, there's no problem. My initial hunch is that is either a texture or engine sound for a perticular ship in the convoy that's the culprit, and that this ship/texture is in the convoys that are causing me fits. The large tanker is my suspect for now, as whenever I used the external cam to cycle through ships, the large tanker (T3, is it?) is very choppy. Star shells and the sun glare sometimes cause extreme choppiness as well. I'm running GW 1.1 (have only ever played the game with this mod) and I'm running an Ahlon XP 3000+, ATI 9800 Pro with Cat 5.6, DirectX 9.0c. The game is jacked to 1280x1024 with 4x AA and in normal circumstances, FPs is in the 50s-60s.
Galanti is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.