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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
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![]() Quote:
Thanks ![]() This project is not built collectively on one framework(game engine) and that happens on purpose. Various frameworks are used for different purposes (rendering, networking, physics, UI etc.) The current version is using unity for real-time rendering but that is a subject that might change in the versions to come. Yes I agree, the new UE4 terms seem better than the old one. Many external views with realtime action sequences are going to be used. How about that? ![]() ![]()
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SV1QZN - 73 |
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Tags |
dangerous waters, modern naval, modern sub |
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