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XO
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this is a bit more Realistic approach to split the Sonar information up
its nothing like real Sonar stations or systems tho besides that would mean Rewriting & adding loads Of code and many new display screens to show it properly real systems use to name a few LOFAR LOw Frequency Analysis & Recording or DEMON Detection of Envelope MOdulation on Noise Not to mention Various Arrays but it will do ho and toilet Roll dont forget that for your Sonar screen what ive made is splitting the sonar information in to 4 Visual sources ========Narrow Band==== 1.) Propulsion method so Propellers ect ive made 3 sizes small , medium , large 2.) Propulsion Power so Nuclear , Turbine , Electric or Engine for other Generic types =====Broad Band=========== 3.) Acoustic Signature so like it use to be in cold waters 4.) Noise this is displayed by the brightness behind the Broadband Acoustic signature the brighter the background is the Louder it is this is mainly to separate submarines & surface ships tho some submarines can be noisy if multiple reactors and propellers were used not to mention if its not rafted See Image 1 for better look ive included a Key image in the picture of types for comparison so now your sonar display tells you 1.)power source type and number of 2.)size and number of propellers 3.)contact signature 4.)contact type so surface or submarine and with the arrow to show if target is above or below Thermal Layer all this information Greatly Enhances the game i think Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 10-27-20 at 02:37 PM. |
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