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#8 |
Torpedoman
![]() Join Date: Jan 2012
Posts: 112
Downloads: 124
Uploads: 0
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This was in my orginal GWX zones file
Does this look correct to you ? [UboatKeel] Multiplier=1.000000 Flotability=0.000000 HitPoints=99999 Destructible=No Armor Level=99 ;Critic Flotation=0.300000 Critical=No FloodingTime=9999 CargoType=None All other flooding times were mostly 59.999996 The only 3 Mods that I am using that play around with the zones is the GWX enhanced damage effects and the seabed repair mod and the seabed repair mod 2 with GWX enhanced damage effects. The most recent install has been the seabed repair mod so that may well be the culprit as you mentioned. As for the Camp RND file with the uboast my original GWX seems to be right [RndGroup 213.RndUnit 40] Class=SSTypeVIIC/41 Type=200 Origin=German Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19390801 Loadout=Crew on Deck No=1 Escort=false SpawnProbability=33 CrewRating=2 [RndGroup 213.RndUnit 41] Class=Resupply Uboat Type=200 Origin=German Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19390801 No=1 Escort=false SpawnProbability=33 CrewRating=3 The only mod that has that RND file in it is the Stock GWX RND Campaign Layer with Zigzag I found them under 218 [RndGroup 218.RndUnit 29] Class=SSTypeVIIC/41 Type=200 Origin=German Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19390801 Loadout=Crew on Deck No=1 Escort=false SpawnProbability=44 CrewRating=3 [RndGroup 218.RndUnit 30] Class=Resupply Uboat Type=200 Origin=German Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19390801 No=1 Escort=false SpawnProbability=44 CrewRating=3 Everything looks the same except for the spawn probability and obviously the RNDgroup that's changed. I think I'll try disabling that seabed repair mod and see how that goes to start with. |
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