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Old 07-28-20, 08:47 AM   #8
Eastwa
Torpedoman
 
Join Date: Jan 2012
Posts: 112
Downloads: 124
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This was in my orginal GWX zones file

Does this look correct to you ?

[UboatKeel]
Multiplier=1.000000
Flotability=0.000000
HitPoints=99999
Destructible=No
Armor Level=99
;Critic Flotation=0.300000
Critical=No
FloodingTime=9999
CargoType=None

All other flooding times were mostly 59.999996

The only 3 Mods that I am using that play around with the zones is the GWX enhanced damage effects and the seabed
repair mod and the seabed repair mod 2 with GWX enhanced damage effects.

The most recent install has been the seabed repair mod so that may well be the culprit as you mentioned.

As for the Camp RND file with the uboast my original GWX seems to be right

[RndGroup 213.RndUnit 40]
Class=SSTypeVIIC/41
Type=200
Origin=German
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19390801
Loadout=Crew on Deck
No=1
Escort=false
SpawnProbability=33
CrewRating=2
[RndGroup 213.RndUnit 41]
Class=Resupply Uboat
Type=200
Origin=German
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=33
CrewRating=3

The only mod that has that RND file in it is the Stock GWX RND Campaign Layer with Zigzag

I found them under 218

[RndGroup 218.RndUnit 29]
Class=SSTypeVIIC/41
Type=200
Origin=German
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19390801
Loadout=Crew on Deck
No=1
Escort=false
SpawnProbability=44
CrewRating=3
[RndGroup 218.RndUnit 30]
Class=Resupply Uboat
Type=200
Origin=German
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=44
CrewRating=3

Everything looks the same except for the spawn probability and obviously the RNDgroup that's changed.

I think I'll try disabling that seabed repair mod and see how that goes to start with.
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