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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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A simple and primitive way which increases the blast radius of the torpedo(s) which explains why all ships explode. But why did the vid author need to launch more torpedos instead of just one...Hum...I guess there are limits to the blast radius. And no, no nuclear torpedo simulated, no mushroom, no tsunami because of the underwater explosion
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Tags |
torpedo, torpedo damage |
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