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04-28-20, 01:13 PM | #15 | |
Mate
Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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Quote:
1.It is already working on both sides since you can manually steer your torpedo into enemy sub, ignoring decoys and noisemakers. It is only fair that AI can do the same. Of course you must constantly override your torpedo desire to dance around noisemaker) 2.Tactics I've posted above is for the case when you're already detected, so there is no point in hiding anyway. If you're not detected you can just send MOSS somewhere away from you and enemy will probably steer their torpedoes after it. If you're detected and attacked you do not want wire-guided torpedoes near you. It is not very hard to evade wireless torpedos by shooting a pair of MOSS (so torpedoes will travel from one to another), but you can't fool wired that way - that's why you want enemy to accelerate and break wires. 3. Again: Your torpedo may try to chase decoy, but you can override it. AI does the same. 4. In the "signature" tab under "SNS COMP" you can see how enemy "hear" you by active(when enemy is using active), passive and towed sensor. Once any of that numbers reaches 10 - enemy knows everything about you (like when you have 95% solution on target). Be aware though... this readings are dependant on target solution, since they are something like "If enemy is where we think it is, than it will hear us that good" What help do you need with .dll? I'm not a coder, but I can do something... I've made "Precise Depth Channge" into Epic Mod recently (Guys here, thanks for idea!) and might help with your attempts. But here it is a bit complicated. Find me in Discord if you need help with .dll modding: Dot#7424 |
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